FLARE: Fast Layout for Augmented Reality Applications

FLARE

FLARE: Fast Layout for Augmented Reality Applications

Ran Gal, Lior Shapira, Eyal Ofek, Pushmeet Kohli

Abstract

Creating a layout for an augmented reality (AR) application which embeds virtual objects in a physical environment is difficult as it must adapt to any physical space. We propose a rule-based framework for generating object layouts for AR applications. Under our framework, the developer of an AR application specifies a set of rules (constraints) which enforce self-consistency (rules regarding the inter-relationships of application components) and scene-consistency (application components are consistent with the physical environment they are placed in). When a user enters a new environment, we create, in real-time, a layout for the application, which is consistent with the defined constraints (as much as possible). We find the optimal configurations for each object by solving a constraint-satisfaction problem. Our stochastic move making algorithm is domain-aware, and allows us to efficiently converge to a solution for most rule-sets. In the paper we demonstrate several augmented reality applications that automatically adapt to different rooms and changing circumstances in each room.

Links and files

Paper, Video

Bibtex

@inproceedings{gal2014a,
 author = {Ran Gal and
 Shapira Lior and
 Eyal Ofek and
 Pushmeet Kohli},
 title = {FLARE: Fast Layout for Augmented Reality Applications},
 booktitle = {ISMAR},
 year = {2014},
 pages = {1},
 ee = {http://dx.doi.org/10.1109/ISMAR.2013.6671755},
 crossref = {2014},
}

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